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Soapbubble

217 Game Reviews

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Not bad for a pong game. I like the look, and the idea of different challenges instead of just a never-ending game based on getting the high score. Would be nice to build further upon this, 10 levels is a bit short, and you could easily add some sort of unlockables, be it graphics or skills.

This was pretty fun. Gets a bit samey, but difficulty ramps up at a decent pace. The sound effects are pretty annoying, but the controls are good, the concept is fun, if not exactly groundbreaking, though it could do with a bit more love being put into it in terms of looks.

Cute little puzzle game! My main problem is that it's far too easy, and it doesn't really feel like the difficulty ramps up at all. The artwork is cute, the gameplay is fun, but I finished the entire game in just a couple minutes without ever getting stuck on anything.

Damn fun take on the rhythm game genre. Music is brilliant, artwork is so good you might just wanna play through it a couple times to make sure you don't miss anything, and it's surprisingly accurate, which is often a problem with rhythm games.

Love how such a simple concept can be so fun. Found myself replaying over and over trying to get the perfect run on each level. Minus points for being so short though, it's more of a demo than a full game.

Fufer responds:

A full game will release on Steam with more abilities, attacks and enemies later this year ;)
You can wishlist it on Steam on the meantime!

I for once had fun trying to figure out what the medals were, though admittedly I did have to look up how to get the party in the dungeon one.

Fun little game, though with the exception of the medal hunt, it gets pretty dull pretty quick.

Really enjoy Picross puzzles, so you have no idea how happy I am to find this on NG. Even better that this has some sort of progression system with xp, which I've yet to find in other picross games on mobile. Could wish for some more color and user submitted puzzles and stuff like that. I was going to say I'd like X marked tiles to not be filled when clicking them, but it seems from the description like this is something I can unlock somehow.

This is a great first step into game making imo. It looks sleek, and it works, which is more than can be said for most peoples' first attempts.

Still, I'd say it barely qualifies as a game. It's a very simple shooter game, and it gets really repetitive really fast. I got to level 3 and realized it was all just the same grind. Kill enemies, get ammo, get super weapon for a short time, repeat. Maybe add some sort of level system that's separated from this arcade style system you've got now? Or switching out the "ammo" system for a currency system to be used on various upgrades like bullet damage, reload time, variety of enemies etc

lca responds:

tk you so much for your feedback!!! i will continue to work on this game, this is my sandbox game, when i study GMS! :D

Plays well, looks decent enough, but gets real stale real quick. Maybe adding some sort of function to the blood drips other than the ability to "paint". Didn't really feel like the difficulty went up too much either as you progressed, but then again, after 2 minutes I grew bored and died on purpose. I guess it's nice to get a second life with the continue button, but I don't see much point to continuing.

I do love me some "simple" platforming puzzlers. Not necessarily easy, but with fairly simple controls and gameplay that remain challenging once you get deeper into the levels.

It looks good, it plays well, it sounds REALLY good, just a great simple game overall. I guess a minor annoyance of mine is that you'll occasionally just have to sit and wait, as the only way to turn around is hitting a wall. That's more of a level design thing than a gameplay issue though.

I like it when people call me bro.

K. @Soapbubble

Age 31, Male

Student

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Norway

Joined on 6/12/04

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