00:00
00:00
Soapbubble

217 Game Reviews

47 w/ Responses

3 reviews are hidden due to your filters.

Pretty decent. Couldn't for th elife of me find the secret phone number, eventually found it in a review. Bunch of cool references, and the puzzles really weren't too difficult. Not a big fan of the artstyle, kinda made the entire thing less... scary? That said, it never really got scary. Maybe a jumpscare, but other than that, not much.

All right, played through the entire game to get all the achievements. I like the style, I like the sound, and I enjoyed... most of the game. I had to restart once because I messed up with my early plays and ended up never having enough money to keep my heroes alive, but that's my own bad.

In terms of the bonuses you get, I'd rather see these being permanent bonuses, but given that there's not real prestige system I understand that it might've made the game too easy. The way it is now, assuming you have a decent start, the game is fairly easy and fairly short.

Chaz responds:

Thanks for the review. The bonuses are permanent, though.

This is pretty damn impressive. I'm not a big fan of the UI, it clashes pretty badly with the art style of the game, but the gameplay is really smooth, and there are so many options in terms of skills, upgrades and items.

Short, powerful, funny. I guess it qualifies as a game even though there's a pretty obvious message in it all. Exaggerated, but not wrong, especially nowadays. Everyone's got an agenda.

I mean, apart from some of the jokes being kinda funny, the entire thing seems pretty pointless. Spam buttons, get medals, refresh, repeat.

It's pretty fun. Looks simple, but I don't mind that in these types of games. Could do with some improvements here and there though.

For instance, make it possible to increase our stock size for money. Add more costly items, because as it is right now it's taking me forever to hit 10k. Some sort of system with actual customers would be nice, whether it's them disliking you for turning them down or liking you more for buying stuff from them?

Also, the most profit I've managed to make off the Dendy Classic is 1 dollar, no-one ever wants to go below 100 on that thing. The signed Super Mario World cart as well, never managed togo below 300 on it. Is this intentional?

Pretty great for relieving stress real quick, though the fact that I can't even see the mice when I jump... kinda makes me a bit stressed out.

It's funny to see how someonthing that was absolutely amazing a decade ago, no longer keeps me entertained for more than a minute. It's a good game for it's time, but it has not held up at all. Possibly because there are so many similar games that provides far more game mechanics, upgrades, and so on.

A really short clicker/idle/incremental game. Way too short.

First impressions aren't too bad, though th emusic instantly gets annoying. For an incremental game of this kind to captivate the audience you need to have something more going on. The way it seems to be here is that you have four stages with 2 upgrades on each stage before you "level up".

That's it? Am I missing something completely here? There's no way to tell what you've bought, the Upgrades screen doesn't change at all when you buy stuff, the only difference being I can't actually buy it again, nothing happens when I click the buttons. There's no DPS counter showing how much damage you do per click or second, and the only way to ge tthrough this without going mad with boredom is to use an autoclicker through it.

I like the idea, but the execution is very poor.

If you're a lover of incremental games that consist of fairly little gameplay but will have you coming back for more over and over, then this is definitely for you. It requires a bit more brain usage than stuff like cookie clicker, it's a bit more complicated, and it looks a bit better. That aside, it's got the same basics. At the start you will have to click to progress. After some time you get upgrades that you can use to help you do more damage with you clicks, as well as heroes that will increase you DPS and your Click damage.

Eventually you reset for an extra bonus damage, and the opportunity to get ancients. SOme heroes get gilded, giving them a lot more damage. You need to find out if it's a bad hero to have gilded or not, because a gild respec costs you. THe same goes for ancients, they're not cheap!

THe further you get into it, the more damage you need, and the more you need to think about the best next step. It's an incremental idle game, but it requires quite a bit of thinking from the players!

I like it when people call me bro.

K. @Soapbubble

Age 31, Male

Student

-

Norway

Joined on 6/12/04

Level:
31
Exp Points:
10,216 / 10,670
Exp Rank:
3,213
Vote Power:
7.23 votes
Rank:
Captain
Global Rank:
618
Blams:
2,824
Saves:
12,347
B/P Bonus:
38%
Whistle:
Silver
Medals:
2,590