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Soapbubble

217 Game Reviews

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Generally when I play point-and-click games, I immediately look up a walkthrough on how to get all the medals/achievements, and rush through the thing till I have them all, skipping through all the dialogue and backstory and whatever cutscenes there may be.

Not the case with the "A Small Favor" games. Admittedly I avoided even playing the first game for a long time, but I eventually went back and gave it a shot when this was released, and really enjoyed it. The writing, the art and animation, the BGM and sound is great. It's pretty clear that a lot of work went into it.

Not a bad incremental, but could do with some polish. The UI is a bit of a mess for a start. I'd love to see options to turn off the floating text every time one of the machines do something. Further upgrades like the ability to overclock more than one machine at a time for example.

I also know that you Game Over if the room overheats too much, but I've no idea at which point. I have no reference point when it comes to Farenheit, but I suppose it might be too much to ask that you'd add a Celsius conversion.

Not too bad for an incremental game. It's a neat concept, and fairly well executed. Graphics look good for the most part.

My main issue is that it's short, but drags out quite a bit if you're lookin to get all the achievements. Left it on over-night, but still didn't reach the final two achievements I need, the "Go to Bed" (assume 24 hours played) and Gold X (100 billion?).

It's also not very well explained what the deal with the undead is. The most annoying thing is without a doubt the lack of a Sell All button in the Shop, because after leaving this on over night I've got a shitload of items, and I'm not about to go through them all.

As mentioned by others, it's hard to stop this after you've started. I appreciate it being longer than the original, I left this one overnight and finished it the next day. Neat graphics ,neat concept, but I'd like a better explanation of what the boosters do exactly. I was saving up for the best one, bit of a bummer that it doesn't last forever. I guess this might've been explained and I just missed it though.

I think the only thing I could possibly complain about is that the audio quality and levels are a bit off at times, but that's a really really minor thing to complain about. It's a fun choose-your-own-adventure kinda game, except there's a lot more failing than in a regular game of the sort. It's funny, it's good, it's great!

PuffballsUnited responds:

Yeah the audio is what causes the most problems when the size gets really big. But I know I could use some work with balancing as well.

More of an interactive movie than a game. I can appreciate the story, and the music is wonderful. However, the dialog wasn't the greatest, and you really move far too slow. I feel like you could've done more with this, but I understand wanting to keep it simple and short given the mesage.

Short, and not very fun. It's really just a couple of short kill clips activated by clicking on a weapon. The art is fairly poor, though I suppose it's good enough that it resembles what it's supposed to do. Animation is fairly sloppy, too. The hint makes the secret kill way too easy imo. Maybe make it a bit more difficult to find secrets in future games.

Fun little joke. Pixel art is okay, all the wrestlers are easily identifiable if you've paid any attention whatsoever to the WWE the last decade or so.

Pretty fun. The music loop got super annoying real quick, but there are mute buttons for those sort of things.

I occassionally got a bug where the screen flickered blue, as if it got constantly reset. It got fixed by refreshing the page, but there was nothing else that worked. Also annoying is the fact that TNT barrels seem to only explode when they hit the ground, but not if they hit enemies. Might be intentional, but it was a bit annoying.

I like it when people call me bro.

K. @Soapbubble

Age 32, Male

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Norway

Joined on 6/12/04

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