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Soapbubble

497 Audio Reviews

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If this were a first draft or something, it'd wouldn't be half bad. As it is, you need to consider adding some more variation to it. No, House music doesn't necessarily require a lot of variation, but having the same drum loop running through basically the entire track isn't great. If you're looking to make more House, maybe try to think of how a lot of House music repeats for 8 bars at a atime before introducing new elements.

IronOtter responds:

You're an absolute legend. ty for the feedback although I'm not sure if I still have the file to work on. I'll probably start putting new stuff out again.

My main issues with this is the audio quality itself. Doesn't sound like there's a whole lot of mixing to it. I can only wish you good luck in working on your music, the individual players all pretty much need practice, and you need to somehow get your hands on better recording equipment. It's kinda hard to rate a song when the recording of it is so shabby, even if you were going for some sort of punk demo vibe.

It just comes off as a lazy attempt at something that sounds scary. Sure, it does sound somewhat creepy, but in the end it's really not much more than a decent synth with some echo slapped on it. Just because you want it to be minimal and creepy doesn't mean you can't add some bass-y layers at the bottom, or some ambient sounds for the background.

Not a terrible demo at all! It's a bit bland, audio quality's not great but that might be NG's fault I suppose. Definitely reminds me of something like a JRPG. Seems we never heard more from you after this though.

Mostly mirroring what's been said, this could do with some proper mixing and EQing, it peaks out pretty hard at times and it ruins the flow a bit. Other than that it's real damn nice, often these chiptune tracks on NG suffer from being really shallow with a serious lack of layering, but you've really got it down.

Not really feeling this one at all. One huge thing that bothered me is the claps you've sampled. Another main issue for me is the lack of progression, this feels a lot like you've made some separate sections and thrown them together in an order that sorta makes sense.

Definitely a high intensity techno/trance track, though suffers from being fairly repetitive. The bridges mix well into the main verses of it, but even with the breaks put in it grows a bit stale as it returns to the same loop. Some more variation in the main melody would be neat, but I do ove the buzzsaw synth you used. I honestly wouldn't mind hearing it bumped up a couple BPM either.

Not quite sure I can hear what you went for in this. Sounds a lot like someone experimenting with a DAW for the first time. The beat loops could work well when paired with something, a high intensity DnB or industrial techno track, but other than that this feels fairly rushed.

One of those tracks where it gets somewhat difficult to point out exactly what's missing. I feel the drum pad you've used, in particular the hi-hat, clashes pretty badly with the synth used for the melody. I'm not so sure I get a Japanese vibe from it, more of a haunted house kind of feel to be honest. For an almost 4 minute song it tends to get quite repetitive after the first bridge/intermission. Both the outro and intro seem somewhat out of place too, not mixing very well into the main tune.

It's pretty clear that it's a boss battle tune of sorts. High intensity, with the classic electric guitar MIDI sounds. You're not joking about it sounding a bit off at the start, the first half of the track feels very chaotic before it settles down into a more classic sounding boss battle. A fairly decent progression.

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